A collection of my game development work, showcasing different aspects of design, programming, and creative problem-solving across various genres and platforms.
A comprehensive horror level design document showcasing advanced stealth mechanics, custom camera systems inspired by Outlast, and multiple escape routes within a two-story house environment. Features psychological tension mechanics and environmental storytelling.
Collaborative level design project featuring exploration mechanics and environmental storytelling. Set the overall world design for the level, redesigned buildings and props, and implemented goal-driven gameplay with temple key mechanics using Unreal's landscape tools.
Innovative tile-based puzzle game featuring color-changing mechanics that unlock new interactions. Players shift colors to deactivate barriers, blend into environments, and solve increasingly complex challenges that emphasize adaptability and strategic thinking.
Fast-paced first-person shooter developed in one week featuring multi-room dungeons, AI behavior systems, and boss encounters. Focused on developing enemy AI that roams chaotically until detecting players, then pursues and attacks strategically.
Dead Ops Arcade-inspired shooter featuring procedural room generation and cooperative gameplay. Led development of the procedural generation system while contributing to player controller and UI design. Emphasizes high-score chasing and teamwork against endless zombie hordes.
Medical-themed arena survival game built in 7 days as a game jam project. Play as a white blood cell fighting off a viral infection, surviving escalating waves while growing stronger through a card-based upgrade system with ability unlocks every 5 waves.
Currently in development! This space is reserved for my next major project. Follow my blog for updates and behind-the-scenes development insights as I work on something exciting in the cooperative puzzle genre.